Which can be really frustrating when you want to keep finding out more about a specific character, but you have no way to control that and have to wait until the game decides you can hear more about that bear’s story. Each day you get a randomly assigned batch of stories from the ghost bears on your island. However, I still can’t help but feel like… it’s still not great? So, ignoring the initial frustration of wanting to keep playing a game and being told no, another part of the problem is the way you get to progress through the story. And I do prefer this method of encouragement to a punishment system like that in some entries in the Animal Crossing series (log on every day or your neighbors will LEAVE or HATE YOU and your flowers will DIE and your hair will get UGLY). And I think that’s what the developers were going for, a way to encourage players to keep getting on to see what’s happening everyday. I’ve consistently logged in everyday for about three months now - more than I can say I do for most games. When I first realized this about the game I was extremely annoyed - I wanted to continue the story! Why was the game stopping me? I want to keep playing your game! Stop telling me no! But, I will say I think it’s grown on me. The game can potentially break if you set the time to go backwards, so if you want to set the clock ahead to progress you’ve got to commit to having a clock out of sync with real life time for as long as it takes you to beat the game, or accept no time traveling for you and move on. However, Cozy Grove is the only game I’ve played with a story where you have to log on every single day to progress. Now Cozy Grove isn’t the first game to have progression based on a real clock, Animal Crossing for example is well-known for this. The most unique thing about Cozy Grove is it’s progression system - it’s tied to the real world clock. I can’t just say it’s good or bad, because the game has so much going for it that I have so many feelings about! I want to elaborate on what the game tries to do, what it accomplishes and how I feel about those things in a way I feel the game deserves, so I want to say everything I think about this indie title. But every time somebody asks me if I like it, I feel like I have to write an essay in response. It’s a game! I’ve played like, a lot? Like, a lot a lot. Given the nature of the gameplay, this won’t cause any big problems, but it can still be annoying and even take you out of the experience when it happens.Cozy Grove is… hm. One thing that does detract from this a little bit though is very frequent framerate drops on Switch when running through an area with a lot of objects on screen. All of the music pulls you into this perfect sense of relaxation. The score also does an amazing job contributing to the mood. It has a beautiful watercolour palette that manages to be vibrant, but still very calming. Even the pesky little imps that roam around the island are cute as a button. Everyone in Cozy Grove is an adorable, friendly shape, just screaming for you to give them a hug. Immediate comparisons are sure to be made to Don’t Starve, a brilliant game with a very similar art style but an entirely different tone. It has a flat isometric art style that looks almost pensil drawn. Visually, Cozy Grove is a beautiful game. “Everyone in Cozy Grove is an adorable, friendly shape”
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